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Fixed in 5.3.0
Votes
91
Found in
Issue ID
651505
Regression
No
[Building] Windows standalone not buildable when sharedassets file is larger than 2gb
Steps to reproduce:
- open the project
- project contains lots of graphical elements (project takes up 4gb when imported)
- wait for import to complete
- Build -> make sure test.scene is included -> build
- Building stops, errors are shown:
success && actual == (UInt64)size
UnityEditor.HostView:OnGUI()
Building - Failed to write file: sharedassets0.assets
UnityEditor.HostView:OnGUI()
Error building Player: Couldn't build player because of unsupported data on target platform.
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TwILeK
Mar 13, 2015 09:21
Unity 5 final version.
Any solution to write out what asset is unsupported?
marf
Mar 04, 2015 14:51
I still have this problem after the release of Unity 5 final version!