Search Issue Tracker

Fixed in 5.3.0

Votes

91

Found in

Issue ID

651505

Regression

No

[Building] Windows standalone not buildable when sharedassets file is larger than 2gb

Deployment Management

-

Steps to reproduce:
* open the project
* project contains lots of graphical elements (project takes up 4gb when imported)
* wait for import to complete
* Build -> make sure test.scene is included -> build
* Building stops, errors are shown:

success && actual == (UInt64)size
UnityEditor.HostView:OnGUI()

Building - Failed to write file: sharedassets0.assets
UnityEditor.HostView:OnGUI()

Error building Player: Couldn't build player because of unsupported data on target platform.

Comments (33)

  1. B15ae05851c63045eca87675c7ffda15?d=mm

    ExSoax

    Mar 14, 2015 12:12

    I still have this problem on Unity 5

  2. 6bfe299ac53152415cc1b61c61673dd3?d=mm

    TwILeK

    Mar 13, 2015 09:21

    Unity 5 final version.
    Any solution to write out what asset is unsupported?

  3. B8b9ee84c25ac62d295a9aef91d94e14?d=mm

    marf

    Mar 04, 2015 14:51

    I still have this problem after the release of Unity 5 final version!

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.