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Fixed in 5.3.0



Found in

Issue ID




[Building] Windows standalone not buildable when sharedassets file is larger than 2gb

Deployment Management


Steps to reproduce:
* open the project
* project contains lots of graphical elements (project takes up 4gb when imported)
* wait for import to complete
* Build -> make sure test.scene is included -> build
* Building stops, errors are shown:

success && actual == (UInt64)size

Building - Failed to write file: sharedassets0.assets

Error building Player: Couldn't build player because of unsupported data on target platform.

Comments (33)

  1. ExSoax

    Mar 14, 2015 12:12

    I still have this problem on Unity 5

  2. TwILeK

    Mar 13, 2015 09:21

    Unity 5 final version.
    Any solution to write out what asset is unsupported?

  3. marf

    Mar 04, 2015 14:51

    I still have this problem after the release of Unity 5 final version!

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