Search Issue Tracker
Fixed in 5.3.0
Votes
91
Found in
Issue ID
651505
Regression
No
[Building] Windows standalone not buildable when sharedassets file is larger than 2gb
Steps to reproduce:
* open the project
* project contains lots of graphical elements (project takes up 4gb when imported)
* wait for import to complete
* Build -> make sure test.scene is included -> build
* Building stops, errors are shown:
success && actual == (UInt64)size
UnityEditor.HostView:OnGUI()
Building - Failed to write file: sharedassets0.assets
UnityEditor.HostView:OnGUI()
Error building Player: Couldn't build player because of unsupported data on target platform.
Comments (33)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list
ExSoax
Mar 14, 2015 12:12
I still have this problem on Unity 5
TwILeK
Mar 13, 2015 09:21
Unity 5 final version.
Any solution to write out what asset is unsupported?
marf
Mar 04, 2015 14:51
I still have this problem after the release of Unity 5 final version!