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Fixed

Fixed in 2021.3.31f1, 2022.3.10f1, 2023.1.15f1, 2023.2.0b12, 7000.0.0a1

Votes

60

Found in

2022.3.7f1

2023.1.9f1

2023.2.0b5

Issue ID

UUM-46899

Regression

No

Building projects with IL2CPP scripting backend for Apple platforms fails with Xcode 15.0b6 or newer

--

-

Xcode >= 15.0b6 contains a change to the "ProductName" in the "version.plist", which Unity will fail to parse. Because of that, Unity is not able to use this or newer version of Xcode to compile code for IL2CPP for macOS and iOS.

Comments (32)

  1. nnoom1986

    Oct 22, 2023 05:46

    I don't believe this issue is resolved, as I'm still experiencing it in Xcode 15.0.1 and Unity 2022.3.11f1.

  2. waldgeist

    Oct 02, 2023 15:58

    I have updated Unity to 2022.3.10f1 and am still getting this error?

    Assertion failed: (false && "compact unwind compressed function offset doesn't fit in 24 bits"), function operator(), file Layout.cpp, line 5758.

  3. elliselkins

    Sep 27, 2023 14:16

    I was having this issue when I built to iOS with Unity 2023.1.14. I installed 2023.1.15f1 and built to iOS and I don't see this issue now.

  4. Masashi-Wada

    Sep 27, 2023 13:25

    Same problem, cannot build to iOS. Unity 2022.3.10 on Intel MacMini(2020)
    It's a different error when using 2022.3.9.

    Uink UnityFramework(arm64)
    ld: Assertion failed: (false && "compact unwind compressed function offset doesn't fit in 24 bits"), function operator(), file Layout.cpp, line 5758.
    clang: error: linker command failed with exit code 1 (use -v to see invocation)

    Assertion failed: (false && "compact unwind compressed function offset doesn't fit in 24 bits"), function operator(), file Layout.cpp, line 5758.

    Linker command failed with exit code 1 (use -v to see invocation)

  5. NickMcLaren

    Sep 25, 2023 18:38

    I do hope that this will actually be implemented in 2023.1.15f1, as it currently shows a status of "Fix in Review". With 2023.1.15f1 due this week, it would be nice to have this behind us.

  6. danilo_unity17

    Sep 25, 2023 16:18

    So My good people, here is how to solve for now

    1) DOwnload Xcode 14.3.1 from apple

    https://developer.apple.com/download/all/?q=xcode%2014

    put it ALONGSIDE xcode 15

    2) change the postprocess script to add this
    var pbxProject = new PBXProject();
    pbxProject.ReadFromFile(projectPath);

    //Unity Framework
    target = pbxProject.GetUnityFrameworkTargetGuid();
    pbxProject.AddBuildProperty(target, "OTHER_LDFLAGS", "-ld_classic");

    I have no idea why xcode 14 (or maybe even 15 beta) need to be there, but it only works when its there

  7. justindpnt

    Sep 23, 2023 07:26

    It would be great if this was fixed, it completely blocks development. If you are trying to build on the new iphone 15, none of the work arounds worked for me.

  8. FriendlyBulletGamesOfficial

    Sep 22, 2023 21:09

    Dropping XCode 15 beta 5 into the /Applications folder and using the regular XCode work fine as a fix

  9. drewjosh

    Sep 22, 2023 16:12

    I just found a workaround in the previously linked forum thread, I summarized it here: https://forum.unity.com/threads/project-wont-build-using-xode15-release-candidate.1491761/#post-9355667

    Hope it works for your problems

  10. drewjosh

    Sep 22, 2023 15:43

    Same problem here, cannot build to iOS anymore. Unity 2022.3.10 on Mac Book M1 Max

    I get two errors:
    -Linker command failed with exit code 1 (use -v to see invocation)
    -Assertion failed: (false && "compact unwind compressed function offset doesn't fit in 24 bits"), function operator(), file Layout.cpp, line 5758.

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