Search Issue Tracker
Fixed in 4.0.0-pre.1
Votes
5
Found in [Package]
2.0.1-preview2
Issue ID
1172350
Regression
No
Building OSX standalone with FBX Exporter package installed includes extra bundle in the .app package
How to reproduce:
1. Build the attached project for OSX Standalone
2. Check Build.app/Contents/Plugins content
Actual result: UnityFbxSdkNative.bundle gets added to the build.
Expected result: UnityFBxSdkNative is only used in Editor.
Reproducible with: 2018.4.4f1, 2019.3.0a11, 2019.2.0f1, 2019.1.12f1, 2018.4.5f1, 2018.3.0b1.
Reproducible with FBX Exporter versions: 2.0.2-preview1, 2.0.1-preview2.
Notes:
Can't test in 2018.3 alpha as FBX Exported package is broken.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGL][Android] Corrupt header when connecting via IP
- Editor and Android Player hangs/freezes when repeatedly Loading/Unloading AssetBundle in Vulkan
- Selecting a Material for HDRP Decal Projector in the Inspector window spams errors in the Console
- Expanded Asset Preview Box moves/hides when creating new Asset in Project window
- Player crashes on Meta Quest with "/apex/com.android/runtime/lib64/bionic/libc.so" when using OpenXR Plugin in a specific project
Resolution Note (fix version 4.0.0-pre.1):
Fixed in FBX Exporter 4.0.0-pre.1 (Verified in 2019.4.15f1)