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Not Reproducible

Votes

29

Found in

2017.1.0b4

Issue ID

909581

Regression

Yes

Building on top of old build while its output_log.txt is open causes build to fail

Build Pipeline

-

Steps to reproduce:

1. Create new project
2. Build and run
3. Once resolution selection screen launches - close it
4. Navigate to _data folder located in same folder as build executable
5. open output_log.txt
6. Return to editor and do build and run to overwrite previous build
7. Build fails. Contents of previous build are deleted (.exe and all items that were in _data folder)

Not reproducible: 5.4.5p2

Reproduced with:
5.5.0f3 (has somewhat useful error: OperationCanceledException: Failed to prepare target build directory. Is a built game instance running?)
5.5.3p3 (no warning or error)
5.6.1f1 (no warning or error)
2017.1.0b4 (UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83 )

Comments (27)

  1. 7fa6dc8518ef9a5abcef13e1e03601e7?d=mm

    LutonStudios

    Jul 12, 2017 08:14

    Got the same issue in Unity 2017.1.0f3.

  2. A143569f07eb3ba46c3e01bdaf31a93b?d=mm

    ASDFD12

    Jun 15, 2017 19:03

    Unity2017.1.0b9
    UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
    0x0000000140985A4B (Unity) StackWalker::GetCurrentCallstack
    0x0000000140988F6F (Unity) StackWalker::ShowCallstack
    0x0000000140D2FB00 (Unity) GetStacktrace
    0x0000000141073486 (Unity) DebugStringToFile
    0x0000000141073C5C (Unity) DebugStringToFile
    0x0000000141858522 (Unity) DebugLogHandler_CUSTOM_Internal_Log
    0x0000000031601D1B (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
    0x0000000031601C04 (Mono JIT Code) [DebugLogHandler.cs:9] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    0x0000000031601505 (Mono JIT Code) [Logger.cs:47] UnityEngine.Logger:Log (UnityEngine.LogType,object)
    0x000000003A20D163 (Mono JIT Code) [DebugBindings.gen.cs:124] UnityEngine.Debug:LogError (object)
    0x0000000037C12C93 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:88] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    0x0000000037C1252C (Mono JIT Code) [BuildPlayerWindow.cs:163] UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
    0x0000000037C120CC (Mono JIT Code) [BuildPlayerWindow.cs:157] UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    0x0000000012370A8E (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
    0x000007FED3DD5B63 (mono) [mini.c:4937] mono_jit_runtime_invoke
    0x000007FED3D2872D (mono) [object.c:2623] mono_runtime_invoke
    0x00000001403DF703 (Unity) mono_runtime_invoke_profiled
    0x00000001413F49EB (Unity) CallStaticMonoMethod
    0x00000001413F5DA7 (Unity) CallStaticMonoMethod
    0x0000000140030959 (Unity) ExecuteStandardMenuItem
    0x000000014003111D (Unity) ExecuteMenuItemWithID
    0x0000000141A7642E (Unity) ProcessMainWindowMessages
    0x00000001400299FD (Unity) ContainerWindow::ContainerWndProc
    0x00000000776CC3C1 (USER32) GetSystemMetrics
    0x00000000776CA01B (USER32) IsDialogMessageW
    0x00000000776CA061 (USER32) IsDialogMessageW
    0x00000000779211F5 (ntdll) KiUserCallbackDispatcher
    0x00000000776D91BA (USER32) GetKeyboardState
    0x00000000776F0CB6 (USER32) TranslateAccelerator
    0x0000000141A76881 (Unity) MainMessageLoop
    0x0000000141A78327 (Unity) WinMain
    0x0000000141CD9EEC (Unity) __tmainCRTStartup
    0x00000000777C59ED (kernel32) BaseThreadInitThunk
    0x00000000778FC541 (ntdll) RtlUserThreadStart

  3. 10d0309b5486aecf1bf13ef4d4bca913?d=mm

    tomas-dostal

    Jun 14, 2017 20:02

    Getting same error in 2017.1.b6

  4. 71031e89f6760b939f1592301d6cfc8e?d=mm

    KaimanWalker

    Jun 06, 2017 18:09

    Got this with 2017.1.0b4

  5. Ffac080328e404efaacdc267d60e545f?d=mm

    c301

    May 28, 2017 12:13

    UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
    UnityEditor.HostView:OnGUI()

  6. 0a469834d94c2bdba9752dd6a7fda279?d=mm

    yangjianhui8

    May 20, 2017 07:54

    Not reproducible: 5.6.0f3

  7. 0a469834d94c2bdba9752dd6a7fda279?d=mm

    yangjianhui8

    May 20, 2017 07:53

    i same with you!

    UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
    UnityEditor.HostView:OnGUI()

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