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Not Reproducible
Votes
29
Found in
2017.1.0b4
Issue ID
909581
Regression
Yes
Building on top of old build while its output_log.txt is open causes build to fail
Steps to reproduce:
1. Create new project
2. Build and run
3. Once resolution selection screen launches - close it
4. Navigate to _data folder located in same folder as build executable
5. open output_log.txt
6. Return to editor and do build and run to overwrite previous build
7. Build fails. Contents of previous build are deleted (.exe and all items that were in _data folder)
Not reproducible: 5.4.5p2
Reproduced with:
5.5.0f3 (has somewhat useful error: OperationCanceledException: Failed to prepare target build directory. Is a built game instance running?)
5.5.3p3 (no warning or error)
5.6.1f1 (no warning or error)
2017.1.0b4 (UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83 )
Comments (26)
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LegalSin
Aug 17, 2017 17:39
Delete folder .vs and all Microsoft Visual Project file in your "Main Game" Folder
Close Unity, restart and rebuild.
satch88
Aug 10, 2017 16:32
UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
UnityEditor.HostView:OnGUI()
I have the same error. Any Fix for this ?
Thanks in advance...
GabrielMachadoGomes
Aug 08, 2017 22:02
Got the same issue in Unity 2017.1.0f3.
Shiv7n
Aug 07, 2017 16:12
Got same Error, Unity 2017.1.0f3. I am unable to build anything
info-360-vid-ca
Aug 01, 2017 02:40
I have the same issue. Build is 2017.1.0f3 (Personal Version).
UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
0x00000001409897FB (Unity) StackWalker::GetCurrentCallstack
0x000000014098CD5F (Unity) StackWalker::ShowCallstack
0x0000000140D35030 (Unity) GetStacktrace
0x0000000141079D56 (Unity) DebugStringToFile
0x000000014107A52C (Unity) DebugStringToFile
0x0000000141869242 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000000000089D69B (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000000000089D584 (Mono JIT Code) [DebugLogHandler.cs:9] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000000000089CE85 (Mono JIT Code) [Logger.cs:47] UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000000000089CBA3 (Mono JIT Code) [DebugBindings.gen.cs:124] UnityEngine.Debug:LogError (object)
0x00000000008CA233 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:88] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
0x0000000000B14DAC (Mono JIT Code) [BuildPlayerWindow.cs:163] UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
0x00000000493437EC (Mono JIT Code) [BuildPlayerWindow.cs:157] UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
0x00000000139F0A8E (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
0x00007FFF2ABB5B63 (mono) [mini.c:4937] mono_jit_runtime_invoke
0x00007FFF2AB0872D (mono) [object.c:2623] mono_runtime_invoke
0x00000001403DE343 (Unity) mono_runtime_invoke_profiled
0x000000014140499B (Unity) CallStaticMonoMethod
0x0000000141405DC7 (Unity) CallStaticMonoMethod
0x0000000140030849 (Unity) ExecuteStandardMenuItem
0x000000014003100D (Unity) ExecuteMenuItemWithID
0x0000000141A8792E (Unity) ProcessMainWindowMessages
0x000000014002988D (Unity) ContainerWindow::ContainerWndProc
0x00007FFF74D3BC50 (USER32) CallWindowProcW
0x00007FFF74D3B5CF (USER32) DispatchMessageW
0x0000000141A87DFA (Unity) MainMessageLoop
0x0000000141A89827 (Unity) WinMain
0x0000000141CEC8BC (Unity) __tmainCRTStartup
0x00007FFF73832774 (KERNEL32) BaseThreadInitThunk
0x00007FFF76330D51 (ntdll) RtlUserThreadStart
DC_HUT
Jul 31, 2017 19:23
has anyone found a fix for this, we are having the same issue with the latest build of unity
krou
Jul 28, 2017 08:16
the same issue in Unity 2017.1.0f3.
Milgiray
Jul 15, 2017 07:53
Got this with Unity 2017.1.0f1(After updating from Unity 5.6.x) & Unity 2017.1.0f3
MarkeMark1972
Jul 13, 2017 16:05
I get the same error. It happened after upgrading to the 2017.1 version of Unity and then opening a project that was started in the previous version (5.6.2 I think).
UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
UnityEditor.HostView:OnGUI()
LutonStudios
Jul 12, 2017 08:14
Got the same issue in Unity 2017.1.0f3.