Search Issue Tracker
Not Reproducible
Votes
4
Found in
5.0.1p3
Issue ID
694726
Regression
No
[Freeze][Editor] Building Reflection Probes for iOS freezes Unity (Unity Labs project)
To reproduce:
1) Download and open project (or just get Unity Labs from asset store)
2) Switch platform to iOS
3) Try building lightmap and notice that Unity freezes on "1/3 Reflection Probes | 54 jobs"
Reproduced on 5.0.1p3
Doesn't reproduce when using angry bots
Comments (12)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
e.bustaty
Aug 11, 2015 22:34
I have the same issue with a different scene, but on windows platform. i try to overcome the issue by deleting the reflection probes, then unity completes the lightmap building process, after that I undo the delete operation and bake the probes manually (by selecting each probe and pressing "bake" button in inspector), but still, when i build the executable, lightmaps are gone.