Search Issue Tracker
Fixed in 6000.0.14f1
Fixed in 6000.0.X, 6000.1.X, future release
Votes
0
Found in
6000.0.4f1
6000.1.0a7
Issue ID
UUM-73116
Regression
Yes
Build Profile Window - Two profiles are being selected upon reopening window and causes console errors on right-click delete
Steps to reproduce:
1. Open Build Profile Window
2. Add a build profile and make sure it's selected
3. Close the window
4. Re-open the build profile window
5. Notice how two profiles are selected (a classic and the previously selected profile)
6. Right-click on the selected build profile and press delete
Actual results:
The window is selecting two build profiles and throws errors when deleting
Expected results:
Should select just one profile (the error will not happen when there's just on profile selected)
**
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment