Search Issue Tracker
Fixed
Fixed in 2022.3.56f1, 6000.0.35f1, 6000.1.0b2, 7000.0.0a17
Votes
0
Found in
2022.3.55f1
6000.0.30f1
6000.1.0a9
Issue ID
UUM-91487
Regression
Yes
Build failure errors are cleared in console before you can read them
Steps to reproduce:
- Create an empty URP project.
- Import attached SpritePostProcessor.cs script to the project folder.
- With the console visible, Build & Run.
Actual results: Domain reloads, window repaint occurs and the console errors are cleared before you can click on them to see more information.
Expected results: Console errors from failed build should remain visible.
Reproducible with versions: 6000.1.0a9, 6000.0.30f1, 2022.3.55f1, 2022.3.52f1
Not reproducible with versions: 2022.3.51f1, 2021.3.45f1
Tested on (OS): Windows 10, Windows 11
Notes:
- To report on an issue about a build error, I had to very quickly take a screenshot. There seems to be no way to click on errors for more details.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
Add comment