Search Issue Tracker
Fixed in 7000.0.0a1
Fixed in 6000.0.X, 6000.0.0b15, future release
Votes
0
Found in
6000.0.0b12
Issue ID
UUM-66511
Regression
No
Build and run button tries to build for selected platform tab in player settings instead of active build profile platform
Steps to reproduce:
1. Open build profile window.
2. Select a standalone profile and make it active (e.g. windows)
3. Open player settings and select another platform tab that is not the build profile one (e.g. Android)
4. Press the Build and Run button on the selected build profile
5. It will try to build and run for the player settings platform tab instead of build profile platform
Actual results: Build and run button tries to build and run for wrong platform (the selected platform in player settings tab and not the build profile one)
Expected results: Build and run button should try to build and run for the selected build profile platform
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
MattiaNodo
Oct 06, 2025 21:33
Still happening in Unity 6000.2.2f1