Search Issue Tracker

Fixed in 5.0.0-pre.2



Found in [Package]


Issue ID




[2D] [PSD Importer] PSB is not updated properly from 2019.3.x w/ PSD Importer v.2.1.0 to 2019.4.x w/ PSD Importer v.2.1.5

Package: 2D PSD Importer


[2D] [PSD Importer] PSB is not updated properly when moving from 2019.3.x with PSD Importer v.2.1.0 to 2019.4.x with PSD Importer v.2.1.5

Steps to Repro:

- download and unzip the attachment PentaquinOne_Backup_PSB MetaFiles
- create a new project in 2019.3.x and install PSD Importer v.2.1.0
- open the folder PSB-Models+Metas_2019.3 from the unzipped attachment
- copy the files Bandit_Archer.psb and Bandit_Archer.psb.meta into the new project; note that warnings appear:

File's Layer ID is not unique. Please report to developer. 0 Left_Leg_Upper::Left_Leg_Lower

- view the .psb in the sprite editor and skinning editor and note the size of the head sprite
- close the editor and reopen the project in 2019.4.x; note that warnings appear:

Layer Left_Leg_Lower: LayerId is not unique. Mapping will be done by Layer's name.
UnityEditor.Experimental.AssetImporters.ScriptedImporter:GenerateAssetData(AssetImportContext) (at /Users/bokken/buildslave/unity/build/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:22)

- view the .psb file in the sprite editor and skinning editor

Expected Result: The .psb appears the same as before upgrading
Actual Result: The head sprite slicing has changed which results in the character's head getting cut off in the skinning editor (refer to attached Before and After pics)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.