Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.4.13
1.5.1
Issue ID
UVSB-1149
Regression
No
[Bolt] RenamedFrom attribute does not function correctly on array references to a renamed type
Reproducible on:
- Unity version: 2019.4.17f1,2020.1.17f1, 2020.2.0f1, 2021.1.0a10
- Bolt version: 1.4.13
Reproduction steps:
1. Open the attached user's project "BoltRenamedFromIssue.zip"
2. Enter Play Mode and observe the Console output
3. In the Hierarchy window select "SavedFlowMachine" GameObject and open it's Flow Graph
4. in the Project Window open "Dependency.cs"
5. Change the namespace from "Company.Game" to "Company.Library"
6. Add \[RenamedFrom("Company.Game.Dependency")] attribute above the Dependency class definition and "using Ludiq;"
7. Add "using Company.Library;" line of "Depender.cs" to fix the reference to Dependency
8. Update unit options for Bolt through "Tools>Bolt>Update Unit Options"
9. Repeat step 3 and enter Play Mode
Actual result:
- The "Array" version of InvokeOnMultipleDependencies unit appears in error red, and Bolt produces a warning in the console about being unable to resolve "Company.Game.Dependency\[]". Connected units appear yellow since they are connected to a broken unit, though the units themselves are not broken.
Expected result:
- The "SavedFlowMachine" Graph appears without errors, and the Console outputs the same as it did in step 2
Notes:
- In 2021.1.0a10 the output is partial
- One of the warning outputted:
Failed to define InvokeMember#91f67...:
System.MissingMemberException: No matching method found: 'Depender.InvokeOnMultipleDependencies ()'
Candidates:
Void InvokeOnMultipleDependencies(Company.Library.Dependency\[])
Void InvokeOnMultipleDependencies(System.Collections.Generic.List`1\[Company.Library.Dependency])
at Ludiq.Member.ReflectMethod (System.Collections.Generic.IEnumerable`1\[T] candidates) \[0x000b8] in <9cfd1b20802e4649a8c8cf705d81447c>:0
at Ludiq.Member.Reflect () \[0x001ef] in <9cfd1b20802e4649a8c8cf705d81447c>:0
at Ludiq.Member.EnsureReflected () \[0x00008] in <9cfd1b20802e4649a8c8cf705d81447c>:0
at Bolt.MemberUnit.Definition () \[0x00006] in <976766e7b99043bda58e171223812aab>:0
at Bolt.InvokeMember.Definition () \[0x00000] in <976766e7b99043bda58e171223812aab>:0
at Bolt.Unit.Define () \[0x00015] in <976766e7b99043bda58e171223812aab>:0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar
- ShaderGraph “Create Node” menu’s Search bar's typing cursor is barely visible since it's black on a dark background
Add comment