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Fixed in 2020.1.X

Fixed in 2018.4.X, 2019.3.X



Found in





Issue ID




Billboard Particle System rolls in the Game View with "Allow Roll" disabled when a Camera is rotating around it

Visual Effects - Legacy


Repro steps:
1. Open user attached project
2. Enter Play Mode
3. Observe the Game View

Expected: The Camera rotates around the cloud without it rotating itself
Actual: The cloud rotates from time to time and only in the Game View

Reproducible with: 2018.3.0b2, 2019.1.0a1
Not reproducible with: 2017.4.11f1, 2018.2.9f1

  1. richardkettlewell

    Oct 28, 2019

    We are investigating ways to address this issue but it is not trivial, so a fix may not come in the short term.

    For anyone hitting this issue, we advise reverting to the scripting method mentioned here:

    If using Unity 2019, rewriting it to use the C# Job System with Burst will make it run very efficiently. Details on that API can be found here:

Comments (25)

  1. scotsdez

    Sep 28, 2019 11:23

    Experiencing this issue with 2019.2.3f1.

  2. ilhomparisi

    Sep 27, 2019 17:38

    *1 YEAR LATER*

  3. ilhomparisi

    Sep 27, 2019 16:45

    I'll give you all my 9 votes. fix it please

  4. ehdeekay

    Sep 05, 2019 17:14

    Still an issue with 2019.1.7f1

  5. MikeDaoust

    Sep 05, 2019 17:13

    2019.1.14 and onwards, still an ongoing issue and still a major roadblock in our development.

  6. Milan-Sadariya

    Aug 27, 2019 12:17

    Not working with 2018.4.5f1 also.

  7. Polygoat

    Aug 10, 2019 11:38

    Blows my mind this isn't fixed yet. Pretty much renders the ParticleSystem unusable in VR...

  8. brando_slc

    Jul 16, 2019 15:35

    All the effort that Unity has put into VR... a VR editor even, but can't fix particle effects. Priorities. 8)

  9. ilhomparisi

    Jun 15, 2019 09:11

    15.06.2019 - Still not fixed yet.

  10. sewy

    Jun 07, 2019 13:52

    Still not working in 2019.1.5f1 after more than 9 months, is anyone working on it?

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