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Billboard Particle System not visible when in Player built using Unity Cloud Build

Build Pipeline


How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Inspect the Particle System
4. Make a local standalone build
5. Inspect the Particle System again in the built Player
6. Upload the project to Collab
7. Make a Unity Cloud Build
8. Download the finished build from Unity Dashboard
9. Inspect the Particle System again in the built Player

Expected result: Particle System is visible and appears the same as in the Editor and the locally built Player
Actual result: Particle System is not visible and has missing Tangent Stream data

Reproducible with: 2020.1.0a11 (as far as UCB goes), 2020.3.11f1, 2021.1.9f1
Not reproducible with: 2019.4.28f1, 2021.2.0a21 (lowest UCB 2021.2 stream version), 2021.2.0b3

- Not reproducible when building project locally
- Error in the Player.log, "Metal: Error creating pipeline state (Particles/Standard Surface): Link failed: The type of fragment input user(TEXCOORD0) does not match the type of the corresponding vertex shader output"

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