Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a10
2021.2.0b2
Issue ID
1348242
Regression
Yes
Baked Lightmap is not applied to the scene after reopening the scene/project
How to reproduce:
1. Open the attached "case_1348242.zip"project and Scenes/SampleScene scene
2. Select Window/Rendering/Lighting and Generate Lighting
3. Observe the scene lighting
4. Reopen the SampleScene scene and observe its lighting
Expected result: the scene lighting is the same
Actual result: the scene lighting is reverted to a non-baked state
Reproducible with: 2021.2.0a10, 2021.2.0b3
Not reproducible with: 2019.4.29f1, 2020.3.14f1, 2021.1.15f1, 2021.2.0a9, 2021.2.0b4, 2022.1.0a2
Note: The baked Lightmap is still present but not applied
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b4