Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a10
2021.2.0b2
Issue ID
1348242
Regression
Yes
Baked Lightmap is not applied to the scene after reopening the scene/project
How to reproduce:
1. Open the attached "case_1348242.zip"project and Scenes/SampleScene scene
2. Select Window/Rendering/Lighting and Generate Lighting
3. Observe the scene lighting
4. Reopen the SampleScene scene and observe its lighting
Expected result: the scene lighting is the same
Actual result: the scene lighting is reverted to a non-baked state
Reproducible with: 2021.2.0a10, 2021.2.0b3
Not reproducible with: 2019.4.29f1, 2020.3.14f1, 2021.1.15f1, 2021.2.0a9, 2021.2.0b4, 2022.1.0a2
Note: The baked Lightmap is still present but not applied
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GPU Time Threshold" in VFX Graph Heatmap Parameters can be set to a negative value
- List of supported Platforms for 3D Templates in Unity Hub is outdated
- Mesh filter animation tint is not added if keyframe recording is not enabled
- Light.shadowMatrixOverride is ignored when using GPU Resident Drawer
- Setting the the "PreWarm Delta Time" to the smallest value always sets the "PreWarm Step Count" to the different random values
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b4