Search Issue Tracker
Fixed
Fixed in 1.4.8 - Entities Graphics
Votes
3
Found in [Package]
1.2.1 - Entities
1.3.X - Entities
7000.0.0a1
Issue ID
ECSB-1119
Regression
No
Baked GameObjects in an Entity Subscene do not retain textures when the section's, under which they are, index is set to 0
How to reproduce:
1. Open the “ObjectRef.zip“ project
2. Open the “SampleScene”
3. Enable the “New Sub Scene“ Subscene in the Hierarchy
4. Observe the “Cube” GameObjects in the Game view
5. Disable the “New Sub Scene“ Subscene in the Hierarchy
6. Observe the Game view
Expected results: All “Cube” GameObjects under “Section0“ retain their color
Actual results: All “Cube” GameObjects except the ones under “Section0“ become white
Reproducible in: 1.2.0, 1.2.1 (2022.3.30f1, 6000.0.4f1)
Could not test in: 2021.3.39f1 (Entities Graphics Package not available) 1.0.8, 1.0.16 (2022.3.30f1, 6000.0.4f1) (Subscene GameObjects are not rendered at all and unfixable console errors)
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- The reporter states that after disabling the Subscenes and moving the camera for some time, all objects will become magenta (could not reproduce locally)
- If the other sections' indices are set to 0, they will also retain their texture after disabling the Subscene
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Exceedingly long wait when importing large audio file
- TextMeshPro text input's caret is flickering when Line Mode is set to Multi Line and text is selected
- Can’t delete gradient keys with Mac keyboard or context menu options
- Editor freezes for a few minutes when closing or switching a VFX window that was opened in a previous project
- UI Overlaps when switching Render Pipeline Asset for different Quality Levels in Quality Project Settings
Add comment