Search Issue Tracker
Won't Fix
Unknown (hidden) 2020.3.X
Votes
0
Found in
2020.3.2f1
Issue ID
UUM-9127
Regression
Yes
[Backport] [Serialization][Addressables] Scriptable objects can not be loaded in Fast Mode when they have a Serializable field
Reproduction steps:
1. Open the attached user's Unity project "AddressableTest2.zip"
2. Go to the Scenes folder and open "SampleScene.unity" Scene
3. Enter the Play Mode
4. Observe the Console window
Expected result: The Asset is loaded, no errors in the Console window
Actual result: Error is thrown in the Console window
Reproducible with: 2020.3.24f1, 2020.3.26f1
Not reproducible with: 2019.4.34f1, 2020.3.23f1, 2021.1.0a1, 2021.2.8f1, 2022.1.0b3, 2022.2.0a2
Notes:
- Error in the Console window: "Exception thrown in DynamicInvoke: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation."
- The issue happens with the same Addressables package version (1.18.19), but in different versions of the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (2020.3.X):
Upgrading Addressable package should fix it.