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Fixed
Fixed in 2021.3.52f1, 2022.3.62f1, 6000.0.47f1, 6000.1.0b15, 6000.2.0a9
Votes
1
Found in
2021.3.48f1
2022.3.57f1
6000.0.36f1
6000.1.0b4
6000.2.0a1
Issue ID
UUM-96178
Regression
No
Background image name is not being hashed when using a WebGL build with the hashed names option
How to reproduce:
1. Open the project “IN-89979_EmptyHash”
2. File → Build Settings
3. Click the “Build and Run” button
4. Observe the webpage localhost server open the WebGL build
Expected result: Image Background is visible when the Unity logo first shows up
Actual result: Background is white at the start, when the Unity logo first shows up
Reproducible with: 2021.3.48f1, 2022.3.57f1, 6000.0.36f1, 6000.1.0b4, 6000.2.0a1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- The Edit → Project Settings → Player → Splash Image → Background Image name is not being hashed
- The issue is only present when the Edit → Project Settings → Player → Publishing Settings → Name Files As Hashes is enabled
- The code still expects the name to be hashed and breaks the first part of the background in the loading screen of the WebGL build. I attached video examples of working and not working. The code in question can be found in the index.html file after a build is created:
{noformat}canvas.style.background = "url('" + buildUrl + "/17a4ff3a2d8d514ea6a7e660cf6fbb36.jpg') center / cover";{noformat}
- The second loading screen does contain the image
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