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Fixed

Fixed in 6000.5.0a8

Under Consideration for 2022.3.X, 6000.0.X, 6000.3.X, 6000.4.X

Votes

1

Found in

6000.0.67f1

6000.3.8f1

6000.4.0b7

6000.5.0a5

Issue ID

UUM-130883

Regression

No

Audio loop stutters when played in WebGL Player

Platform Audio

-

How to reproduce:

  1. Open the attached “IN-127457.zip“ project
  2. Open the “SampleScene“ Scene
  3. Enter Play mode
  4. Listen to the Audio in Game view
  5. Switch the project platform to WebGL
  6. Build and Run the Project
  7. Listen to the Audio in the Player

Actual result: WebGL Player Audio does not sound the same as Play mode audio
Expected result: WebGL Player Audio sounds the same as Play mode audio

Reproducible with: 2023.1.0a1, 6000.0.64f1, 6000.3.2f1, 6000.4.0b2, 6000.5.0a3

Reproducible on: Windows 10 (user), Windows 11, MacOS 15.7 (3,2 GHz 6-Core Intel Core i7)
Not reproducible on: No other environments tested

Note: Issue reproduced in MacOS only on editor version 6000.5.0a3 due to how long WebGL build time is

  1. Resolution Note:

    Added documentation for workaround in 6000.5.0a8. Since the platform controls AAC conversion, we are subject to the implementation modifying the initial samples, causing this stutter on loop.

  2. Resolution Note (fix version 6000.5.0a8):

    Added documentation for workaround in 6000.5.0a8. Since the platform controls AAC conversion, we are subject to the implementation modifying the initial samples, causing this stutter on loop.

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