Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
19
Found in
2020.1
2020.1.14f1
2020.2
Issue ID
1295472
Regression
No
AsyncGPUReadback.RequestIntoNativeArray causes InvalidOperationException on NativeArray
How to reproduce:
1. Open the attached project named "Case_129547"
2. Open the TestScene2 in the Scenes folder
3. Enter Play mode
4. Observe the Console Window
Expected result: No errors are thrown on entering the Play mode
Actual result: InvalidOperationException on NativeArray error is thrown
Reproducible with: 2020.1.17f1, 2020.2.1f1, 2021.1.0a10
Could not test with: 2018.4.30f1, 2019.4.17f1(Missing script references)
Reproducible with graphics APIs: D3D11, D3D12, Vulkan, OpenGLCore
Notes:
1. Does not reproduce on all machines
-
Wojimus
May 15, 2021 05:17
This bug is still here and It's been known since 2015, come on guys,
-
wusticality
May 11, 2021 09:03
What is the status of this?
-
forestrf
Mar 25, 2021 02:50
Encountered on 2019.4 too.
-
sean_virtualmarine
Mar 03, 2021 19:57
I just encountered this issue, too. On 2019.4.
-
Dimetrock
Feb 10, 2021 22:12
I think this should be moved to graphics.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a12
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.2f1
Resolution Note (fix version 2020.3):
Fixed in - 2020.3.23f1