Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
19
Found in
2020.1
2020.1.14f1
2020.2
Issue ID
1295472
Regression
No
AsyncGPUReadback.RequestIntoNativeArray causes InvalidOperationException on NativeArray
How to reproduce:
1. Open the attached project named "Case_129547"
2. Open the TestScene2 in the Scenes folder
3. Enter Play mode
4. Observe the Console Window
Expected result: No errors are thrown on entering the Play mode
Actual result: InvalidOperationException on NativeArray error is thrown
Reproducible with: 2020.1.17f1, 2020.2.1f1, 2021.1.0a10
Could not test with: 2018.4.30f1, 2019.4.17f1(Missing script references)
Reproducible with graphics APIs: D3D11, D3D12, Vulkan, OpenGLCore
Notes:
1. Does not reproduce on all machines
Comments (17)
-
miknios
May 29, 2021 07:56
Please fix :)
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LooperVFX
May 18, 2021 20:27
@wojimus this bug has been known since 2020, not 2015. AsyncGPUReadback wasn't a class in Unity until 2018 and RequestIntoNativeArray wasn't a method until 2019. It's impossible for a feature to have bugs before it even existed.
In any case, we can see on the issue tracker here the "Fix is in Review" meaning a fix has already been made internally, and is almost ready to release publicly. It's just going through a quality testing process. more info here: https://forum.unity.com/threads/asyncgpureadback-requestintonativearray-causes-invalidoperationexception-on-nativearray.1011955/#post-7150846
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Wojimus
May 15, 2021 05:17
This bug is still here and It's been known since 2015, come on guys,
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wusticality
May 11, 2021 09:03
What is the status of this?
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forestrf
Mar 25, 2021 02:50
Encountered on 2019.4 too.
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sean_virtualmarine
Mar 03, 2021 19:57
I just encountered this issue, too. On 2019.4.
-
Dimetrock
Feb 10, 2021 22:12
I think this should be moved to graphics.
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Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a12
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.2f1
Resolution Note (fix version 2020.3):
Fixed in - 2020.3.23f1