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Fixed in 1.2.18
Votes
0
Found in [Package]
1.6.1
Issue ID
1345028
Regression
No
AssetDatabase Refresh causes Timeline to save deleted subAssets into TimelineAsset
Reproduction steps:
1. Create a new 3D project
2. Open Scene "SampleScene"
3. Open Timeline window from Window > Sequencing
4. Select GameObject "Main Camera" from the Hierarchy tab
5. Select the button "Create" in the Timeline window
6. Add Activation Track in Timeline window
7. Open Timeline Playable Asset file from File Explorer
8. Save Scene in Unity Editor
9. Observe Timeline Playable Asset file
10. Delete Activation Track in Timeline window
11. Refresh Assets
12. Save Scene
13. Observe Timeline Playable Asset file
Expected result: There are no subAssets saved into TimelineAsset
Actual result: There are subAssets saved into TimelineAsset
Reproducible with: 1.2.18 (2019.4.28f1)
Not reproducible with: 2018.4.36f1, 1.2.18 (2019.4.29f1), 1.4.8 (2020.3.14f1), 1.5.6 (2021.1.151f1), 1.6.1 (2021.2.0b4, 2022.1.0a2)
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Resolution Note (fix version 1.2.18):
Fixed in: 2019.4.29f1