Search Issue Tracker
Fixed
Fixed in 1.2.1
Votes
0
Found in [Package]
1.0.5
Issue ID
LOC-523
Regression
No
Asset is not added to the Localization Shared group when the same Asset is used for more than one Locale
How to reproduce:
1. Open the attached "1382726_Repro.zip" project
2. In the Project window select "AssetTable"
3. In the Inspector press "Open in Table Editor"
4. Drag the "GameObject" Asset from Project window to Localization Tables English Locale object reference
5. Repeat the same for Chinese, Japanese, and Korean Locales
6. Open Addressables Groups (Window->Asset Management->Addressables->Groups
7. Expand "Localization-Assets-Shared" and "Localization-Assets-English (en)"
Expected results: "GameObject" Asset is in the "Localization-Assets-Shared" group
Actual results: "GameObject" Asset is in the "Localization-Assets-English (en)" group
Reproducible with: 1.0.0 (2019.4.34f1, 2020.3.24f1), 1.0.5 (2019.4.34f1, 2020.3.24f1, 2021.2.6f1, 2022.1.0b2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX/Timeline] Wrap Mode Loop is only playing VFX once
- Package Manager doesn't start on Windows 7
- [HDRP] [DXR] Shadowmatte doesn't support RT shadows
- [HDRP] TAAU@100% and TAA produces different results
- [HDRP] APV debug mode Validity Over Dilation Threshold doesnt take touchup volumes in account
Resolution Note:
Duplicate of LOC-523
Resolution Note (fix version 1.2.1):
Fixed assets that were used by multiple locales not being added to the shared addressables group.