Search Issue Tracker
Fixed in 1.2.x or higher
Votes
0
Found in [Package]
0.8.6, 1.1.7
Issue ID
1177522
Regression
No
Asset from a different scene with DontDestroyOnLoad is not loaded when using Packed Play Mode
Repro steps:
1. Open attached project and open scene "start"
2. Open Addressables window
3. Set "Play Mode Script" to "Packed Play Mode"
4. Press "Build" and select "Build Player Content"
5. Press "Play"
Expected result: Cube is loaded with its material
Actual result: Cube has no material attached
Reproducible with: 2018.4.7f1, 2019.2.2f1, 2019.3.0a12, 2020.1.0a1
Could not test with: 2017.4.32f1 (no Package Manager)
Reproducible with package versions: 0.8.6, 1.1.7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later
- Operations on the Color32 array are not reflected in WebGL Player when HDR is off
- Rigidbody moves away from the original GameObject when Center of Mass is set in every frame
- WebGL Player does not proceed beyond logo screen when "Target WebAssembly 2023" is enabled
- "NullReferenceException" error thrown in UnityEditor.ObjectListArea when an audio clip is selected in one of two opened Project tabs while the second Project tab is not active/painted
Resolution Note (fix version 1.2.x or higher):
Can not reproduce with higher version of addressables. Recommend updating package.