Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.5p1
Issue ID
800635
Regression
No
[Asset Bundles] Lag while loading big textures from asset bundles asynchronously
Steps to reproduce:
1. Open attached project
2. Build the asset bundles: menu Swing > Build AssetBundles (ChunkBasedCompression)
3. Make a standalone development build
4. Run it with profiler attached
5. In swing/dynamic 8x8 b line press "load"
6. Then press "get bundle"
7. Then press "load all tex"
--- In the profiler, on a single frame, there are 4 Gfx.UploadTexture blocks which is the cause of the lag. See attached profiler screenshot profiler 1.png
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
This is a duplicate of issue #845531