Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2019.4.18f1
2020.2
2021.1
2021.2
Issue ID
1307810
Regression
No
Assembly Version Validation disabled when using IL2CPP scripting backend
Reproduction steps:
1. Open new Unity project
2. Change Edit -> Project Settings -> Player -> Other Settings -> Scripting Backend to IL2CPP
3. Observe 'Assembly Version Validation' checkbox
Expected result: Checbox is enabled
Actual result: Checkbox is disabled
Reproducible with: 2019.4.19f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3
Could not test with: 2018.4.31f1 (Assembly Version Validation setting unavailable)
Workaround:
Changing the scripting backend to Mono, interacting with the checkbox, and changing back to IL2CPP fixes the issue.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a13
Resolution Note (fix version 2021.1):
Fixed in 2021.1.5f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.8f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.27f1