Search Issue Tracker
By Design
Votes
0
Found in
2021.3.31f1
2022.3.11f1
2023.1.16f1
2023.2.0b13
2023.3.0a9
Issue ID
UUM-53685
Regression
No
Artifacts in Scene with specific project when Lighting is generated
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/Shadow Artifiacts.unity” Scene
3. Open the Lighting window (Window > Rendering > Lighting)
4. In the Lighting window, click Generate Lighting
5. Move around In Scene view, and observe the Scene
Expected result: No artifacts exist in the Scene
Actual result: Artifacts are present
Reproducible with: 2021.3.31f1, 2022.3.11f1, 2023.1.16f1, 2023.2.0b13, 2023.3.0a9
Reproducible on: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
Thanks for submitting this bug report to us. After reviewing the images, we have identified that the artifacts you are seeing are expected. They result from invalid texels due to backfaces in your scene. Please read this thread https://forum.unity.com/threads/faq-blocky-artifacts-appear-when-i-bake-a-scene-how-can-i-fix-them.951444/ for more information.