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Fixed

Votes

0

Found in

2023.3.0b3

Issue ID

UUM-60686

Regression

Yes

"ArgumentException: HostPlatform architecture detection failure []" errors becomes displayed in the Console when user selects Win build target on Mac

-

How to reproduce:

  1. Create a new project
  2. Go to "File" ->"Build Profiles". As I work on Mac, I select Windows in the Platforms section.
  3. If it was not added, you should do it through the "Install with Unity Hub "
  4. Restart the editor
  5. Go to "File" ->"Build Profiles", and in "Build Profiles" section click "Add Build Profile"
  6. In the next window select Windows and click "Add Build Profile"
  7. When it becomes added, just select it and observe the Console view

 

Actual result: The console displays errors. An attachment is added below in the "Attachments" section.
Expected result: No errors.

Reproducible with:  2023.3.0b1, 2023.3.0b3
Not reproducible with: 2023.3.0a19.

 

Error:

ArgumentException: HostPlatform architecture detection failure []
Utility.ArchStringToArchitecture (System.String osArchString) (at <0d224d101e2e49a4adbd0a01f322fe12>:0)
Utility.GetHostOSArchitecture () (at <0d224d101e2e49a4adbd0a01f322fe12>:0)
UnityEditor.WindowsStandalone.WindowsBuildProfileExtension+<>c_{_}DisplayClass27_0.<CreatePlatformSettingsGUI>b{_}_0 () (at <0d224d101e2e49a4adbd0a01f322fe12>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:422)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:711)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:576)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:134)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderChain.cs:535)
UnityEngine.UIElements.UIRRepaintUpdater.Render () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:81)
UnityEngine.UIElements.BaseVisualElementPanel.Render () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:787)
UnityEngine.UIElements.Panel.Render () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1327)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:482)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:230)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:76)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:30)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:219)

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