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Fixed in 6000.0.18f1
Fixed in 6000.0.X, 7000.0.0a6, future release
Votes
0
Found in
6000.0.11f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-75935
Regression
No
Area light causing reflection artifacts when Ray Tracing is used along with Emissive Meshes
How to reproduce:
1. Open the attached “Art.zip” Project
2. Open “OutdoorsScene”
3. Enter Play mode
4. Observe the Game view
Expected results: No artifacting should be present when using Emissive Meshes to reflect Area Light off the water surface
Actual results: Artifacts around the corners of the reflection
Reproducible in: 6000.0.11f1
Could not test in: 2021.3.40f1, 2022.3.38f1 (Project has dependencies on up-to-date package versions)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes: Also reproducible in Player
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Resolution Note (fix version future release):
SRP Core: Fixed numerical error of ComputeEdgeFactor(V1, V2) when two vectors are colinear
Resolution Note (fix version 6000.0):
SRP: Fixed numerical error of ComputeEdgeFactor(V1, V2) when two vectors are colinear