Search Issue Tracker
Fixed
Fixed in 6000.0.18f1, 7000.0.0a6
Votes
0
Found in
6000.0.11f1
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-75935
Regression
No
Area light causing reflection artifacts when Ray Tracing is used along with Emissive Meshes
How to reproduce:
1. Open the attached “Art.zip” Project
2. Open “OutdoorsScene”
3. Enter Play mode
4. Observe the Game view
Expected results: No artifacting should be present when using Emissive Meshes to reflect Area Light off the water surface
Actual results: Artifacts around the corners of the reflection
Reproducible in: 6000.0.11f1
Could not test in: 2021.3.40f1, 2022.3.38f1 (Project has dependencies on up-to-date package versions)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes: Also reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note (fix version 7000.0.0a6):
SRP Core: Fixed numerical error of ComputeEdgeFactor(V1, V2) when two vectors are colinear
Resolution Note (fix version 6000.0.18f1):
SRP: Fixed numerical error of ComputeEdgeFactor(V1, V2) when two vectors are colinear