Search Issue Tracker
Fixed
Fixed in 6000.0.18f1, 7000.0.0a6
Votes
0
Found in
6000.0.11f1
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-75935
Regression
No
Area light causing reflection artifacts when Ray Tracing is used along with Emissive Meshes
How to reproduce:
1. Open the attached “Art.zip” Project
2. Open “OutdoorsScene”
3. Enter Play mode
4. Observe the Game view
Expected results: No artifacting should be present when using Emissive Meshes to reflect Area Light off the water surface
Actual results: Artifacts around the corners of the reflection
Reproducible in: 6000.0.11f1
Could not test in: 2021.3.40f1, 2022.3.38f1 (Project has dependencies on up-to-date package versions)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes: Also reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changing Environment Profiles in Lighting window throws "NullReferenceException" error
- Imported FBX is rendered differently in Game view when comparing to Scene view
- "GetAllOverlapping failed" Error displayed in console or endless loading process on Application.Message.LeftButtonUp when cycle-selecting GameObjects with GPU Resident Drawer enabled
- Scene View has an inverted Game View window when changing from Game View to Scene View on a specific project
- An error is thrown when one TreeView root element is dragged and held over a parent element but is dropped between the elements
Resolution Note (fix version 7000.0.0a6):
SRP Core: Fixed numerical error of ComputeEdgeFactor(V1, V2) when two vectors are colinear
Resolution Note (fix version 6000.0.18f1):
SRP: Fixed numerical error of ComputeEdgeFactor(V1, V2) when two vectors are colinear