Search Issue Tracker
Fixed
Fixed in 4.5.2
Votes
0
Found in [Package]
4.5.1
Issue ID
XRMB-127
Regression
No
ARCore Plug-in Provider is labeled differently in the XR Plug-in Management Android panel depending on if the Package is installed or not
*Steps to reproduce:*
# Have the Android modules installed
# Create any Project
# Navigate to Project Settings > XR Plug-in Management
# Install the XR Plug-in Management Package
# Switch to the Android panel
# Observe and select the "ARCore" provider
# Once it's installed observe the same option again
*Actual results:* The Plug-in Provider is labeled "ARCore" when the package is not installed, but then it's labeled "Google ARCore" when it's installed
*Expected results:* The naming convention doesn't depend on if the package is installed or not. In both instances it should read "Google ARCore"
*Reproducible with versions:* 4.5.1 (2022.3.61f1, 6000.0.45f1, 6000.1.0b14, 6000.2.0a8)
*Tested on (OS):* Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment