Search Issue Tracker
Fixed
Fixed in 6.0.5
Votes
3
Found in [Package]
5.2.2
6.0.1-pre.2
Issue ID
PBLD-110
Regression
No
Applying ProBuilder changes to the Prefab doesn't update other Prefab copies in the scene
How to reproduce:
1. Open the user-attached project “ProBuilderBugExampel”
2. Open the “SampleScene” scene
3. Select the “ProBuilder_Example” GameObject in the Hierarchy
4. In the Inspector click “Open ProBuilder” and change anything in the GameObject
5. Apply all Overrides to the Prefab
6. Observe the Scene view
Expected results: The Overrides are applied to every GameObject in the scene
Actual results: The Overrides are not applied to the other GameObjects
Reproducible with: 5.2.2 (2021.3.36f1, 2022.3.22f1, 2023.2.15f1) 6.0.1-pre.2 (6000.0.0b13)
Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested
Comments (1)
-
Sabrino
Apr 13, 2024 12:32
This makes it impossible to make reusable prefab assets with probuilder.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 6.0.5):
Fixed a bug where the prefab instances of ProBuilder meshes where not updating after applying all the overrides.
Resolution Note:
Fixed a bug where the prefab instances of ProBuilder meshes where not updating after applying all the overrides.