Search Issue Tracker
Fixed
Fixed in 5.2.X, 6.0.X
Votes
3
Found in [Package]
5.2.2
6.0.1-pre.2
Issue ID
PBLD-110
Regression
No
Applying ProBuilder changes to the Prefab doesn't update other Prefab copies in the scene
How to reproduce:
1. Open the user-attached project “ProBuilderBugExampel”
2. Open the “SampleScene” scene
3. Select the “ProBuilder_Example” GameObject in the Hierarchy
4. In the Inspector click “Open ProBuilder” and change anything in the GameObject
5. Apply all Overrides to the Prefab
6. Observe the Scene view
Expected results: The Overrides are applied to every GameObject in the scene
Actual results: The Overrides are not applied to the other GameObjects
Reproducible with: 5.2.2 (2021.3.36f1, 2022.3.22f1, 2023.2.15f1) 6.0.1-pre.2 (6000.0.0b13)
Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested
Comments (1)
-
Sabrino
Apr 13, 2024 12:32
This makes it impossible to make reusable prefab assets with probuilder.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchExpression strips quotes
- dSYM file is not created during macOS standalone build
- Project Settings panels disappear and do not repaint when entering Play Mode without reloading Domain
- Screen Space Decals ignore Rendering Layer Mask when using OpenGL Graphics API
- Crash on scripting_method_invoke when the Player is build before entering the Play mode in the Editor
Resolution Note (fix version 6.0.X):
Fixed a bug where the prefab instances of ProBuilder meshes where not updating after applying all the overrides.
Resolution Note (fix version 5.2.X):
Fixed a bug where the prefab instances of ProBuilder meshes where not updating after applying all the overrides.