Search Issue Tracker
Won't Fix
Votes
5
Found in
5.3.4p6
Issue ID
798572
Regression
No
Anti-aliasing causes text to have artifacts
Reproduction steps:
1. Open attached project
2. Open scene "BugScene"
3. If artifacts are not instantly visible zoom in and out
Workaround: Disabling Anti-aliasing in Quality settings removes artifacts
Comments (8)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
kd7uiy
Dec 01, 2016 13:32
Confirmed in 5.5.0
kd7uiy
Nov 10, 2016 18:17
Confirmed in 5.4.2
kd7uiy
Sep 16, 2016 14:31
Confirmed 5.4.1
kd7uiy
Jul 29, 2016 13:40
Confirmed in 5.4
kd7uiy
Jul 28, 2016 00:42
Confirmed in 5.3.6
kd7uiy
May 23, 2016 18:17
Also confirmed that 5.3.5 has the same issue.
kd7uiy
May 23, 2016 15:42
I was able to reproduce this with 5.3.4, unpatched.
kd7uiy
May 23, 2016 15:25
Glad to know I'm not the only one noticing this:-)