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By Design

Votes

0

Found in

2021.3.43f1

2022.3.43f1

6000.0.16f1

Issue ID

UUM-78571

Regression

No

AnimationUtility.GetCurveBindings returns a list of a different binding path order when frame changes are made within the clip

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How to reproduce:
1. Open the attached “IN-82890” project
2. Open the “SampleScene” and enter Play mode
3. Observe the Console window and take note of the order of bindings (Root, Hips, Spine, Spine1, LeftUp, RightUpLeg)
4. Select the “test001” asset in the Project tab
5. In the Animation window (Window → Animation → Animation), delete a keyframe from “Spine1 : Rotation”
6. Enter Play mode
7. Observe the Console window

Expected Result: The order of the list returned by AnimationUtility.GetCurveBindings should be in a DFS traversal order, no matter what changes are made
Actual Result: The order of the list returned by AnimationUtility.GetCurveBindings is changed where the bindings that have the latest changes are rearranged to the end of the list

Reproducible in: 2021.3.43f1, 2022.3.43f1, 6000.0.16f1

Reproducible on: macOS 14.6.1 (Silicon), Windows 11
Not reproducible on: No other environments tested

  1. Resolution Note:

    We don't expect that AnimationUtility.GetCurveBindings returns an order list of bindings. This is by design

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