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Votes
0
Found in [Package]
0.3.2-preview
Issue ID
1345700
Regression
Yes
Animation Rigging Weight is fixed on 1 when entering Play Mode
Reproduction steps:
1. Open project "Test Beta.zip"
2. Open Scene "SampleScene"
3. Enter Play Mode
4. From the Hierarchy tab, select GameObject "Rig 1" under Player > Humanoid
5. Change the Weight under Rig Component to something other than 1
Expected result: Weight can be adjusted to something other than 1
Actual result: Weight can't be adjusted to something other than 1
Reproducible with: 0.3.2-preview (2021.1.17f1), 1.0.2 (2020.3.14f1) 1.0.3 (2021.1.14f1), 1.1.0 (2021.2.0b3, 2022.1.0a1)
Not reproducible with: 0.2.7-preview (2019.4.29f1, 2021.1.17f1)
Could not test with: 2018.4.36f1 (Doesn't have the package)
-
Resolution Note:
Unfortunately, we can't change this behaviour in the Animation system.
Animation Rigging relies on the animation mask to decide whether or not it should read values from the scene (when values are not animated), or use the animation stream (when values are animated). However, when writeDefaultValue is set to false on a state, the animation system will force the animation mask for all properties, thus, forcing the animation stream into Animation Rigging.
Changing this behaviour now in the Animation system would break existing user workflows.
As a workaround, you could write a custom constraint to sync in scene values in the animation stream before evaluating the rest of your rig.
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This is a duplicate of issue #1296482