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Fixed
Fixed in 6000.3.7f1, 6000.4.0b7, 6000.5.0a6
Votes
0
Found in
6000.3.4f1
6000.4.0b5
6000.5.0a5
Issue ID
UUM-132540
Regression
Yes
Animation keyframes are always set to "Clamped Auto" when another option is selected
How to reproduce:
- Create and open a new project
- Create a new animation clip
- Attach it to any GameObject
- Create an animation strip and add a keyframe
- Right-click on the keyframe and select “Auto“
- Right-click on the keyframe again
- Observe the options
Actual result: “Clamped Auto“ is selected
Expected result: “Auto“ option is selected
Reproducible in: 6000.3.0a1, 6000.3.5f1, 6000.4.0b5, 6000.5.0a5
Not reproducible in: 6000.0.66f1, 6000.2.0b2
Reproduced on: Windows 11 Pro (25H2)
Not reproduced on: No other environment tested
Note: Reproducible with all other options as well
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Resolution Note (fix version 6000.5.0a6):
Fixed in 6000.5.0a6
Resolution Note (fix version 6000.4.0b7):
Fixed in 6000.4.0b7
Resolution Note (fix version 6000.3.7f1):
Fixed in 6000.3.7f1