Search Issue Tracker
By Design
Votes
0
Found in
2017.4.4f1
Issue ID
1057448
Regression
No
Animation clip extracted from model's file size increases unreasonably after adding new keyframes
By Design: When the clip is edited and saved, the curves necessary to edit the clip are generated and saved to disk. Those curves have no bearing on the final size of the clip in a release build.
Steps to reproduce:
1. Download and open the attached project
2. Duplicate the animation clip from the model
3. Observe file size of the new animation clip(~200 kb)
4. Add the model to the scene
5. Replace the inbuilt animation clip with the duplicated animation clip
6. Record new keyframes on the clip (e.g. set scale of a bone)
7. Save the project
8. Check the animation clip size again
Expected result: file size is relatively the same
Actual result: file size increased by 3 to 4 times
Reproduced on 2017.2.3f1, 2017.4.3f1, 2018.1.8f1, 2018.2.0f1, 2018.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment