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Under Consideration for 2021.3.X



Found in


Issue ID




[Android][Vulkan] Depth buffer flickering in the Player when recording the screen



Steps to reproduce:
1. Open the attached “IN-73480DepthArtifacts” project
2. Build And Run the project on the device
3. Swipe down from the top of your screen, tap Screen Record and Start recording
4. Observe the Player

Expected result: Records the screen without any artifacts
Actual result: The screen is flickering in vertical lines

Reproducible with: 2021.3.37f1
Not reproducible with: 2022.1.24f1, 2022.3.25f1, 2023.2.19f1, 6000.0.0b15

Testing environment: macOS Sonoma 14.4.1 (Intel), Windows 11 (by user)
Not reproducible on: No other environment tested

Reproducible with these devices:
VLNQA00344 - Note20 Ultra 5G USA (SM-N986W), CPU: Snapdragon 865 SM8250, GPU: Adreno 650, OS: 11
Galaxy S20 5G (SM-G980) (by user)
Devices with Adreno 650 GPU

Not reproducible with devices:
VLNQA00513 - OnePlus Nord N10 5G (BE2029), CPU: Snapdragon 690 SM6350, GPU: Adreno 619, OS: 11
VLNQA00526 - samsung Galaxy A12 (SM-A125F), CPU: Mediatek MT6765 Helio P35 (12nm), GPU: PowerVR Rogue GE8320, OS: 12
VLNQA00472 - samsung Galaxy A52 (SM-A525F), CPU: Snapdragon 720G (SM7125), GPU: Adreno 618, OS: 12
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00334 - Xiaomi Mi A3 (Mi A3), CPU: Snapdragon 665 SM6125, GPU: Adreno 610, OS: 11

- Also reproducible when recording the device screen from an external device (e.g. when connected with USB run “adb shell screenrecord /sdcard/example.mp4” command)
- Isn’t reproducible with OpenGLES3, but reproducible with Vulkan
- Didn’t find fixed in the version as it takes too long because it’s stuck on “Compiling Shader Variants” when building

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