Search Issue Tracker
By Design
Votes
0
Found in [Package]
8.1.0
Issue ID
1281600
Regression
No
[Android][URP][2DLights] Lights are not rendered on Xiaomi Mi 4i
How to reproduce:
1. Open the attached project
2. Set platform to Android
3. Build&Run project on the device
Expected result: The scene is rendered same as in the Editor
Actual result: The scene has no lights
Reproducible: 2020.2.0b5.3233
Reproduced on these devices:
VLNQA00023, Xiaomi Mi 4i (Mi 4i), Android 5.0.2, CPU: Snapdragon 410 MSM8916, GPU: Adreno (TM) 405
Not reproducible:
VLNQA00103, Samsung Galaxy Note8 (SM-N950F), Android 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00090, Samsung Galaxy S8 (SM-G950U), Android 7.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00324, Sony Xperia T2 Ultra (D5303), Android 5.1.1, CPU: Snapdragon 400 MSM8226, GPU: Adreno (TM) 305
VLNQA00111, Samsung Galaxy J5(2016) (SM-J510FN), Android 7.1.1, CPU: Snapdragon 410 MSM8916, GPU: Adreno (TM) 306
VLNQA00031, Lge Nexus 5 (Nexus 5), Android 6.0.1, CPU: Snapdragon 800 MSM8974, GPU: Adreno (TM) 330
VLNQA00269, Samsung Galaxy S10e (SM-G970F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76
VLNQA00287, Motorola moto g(7) power (moto g(7) power), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
N/A, Huawei - (ART-L29), Android 9, CPU: NOT FOUND, GPU: Mali-G51
VLNQA00158 iPhone X A11 13.4.1
Notes:
- The application freezes after some time on Xiaomi Mi 4i
- Issue reproduced on the GLES3, Vulkan is not supported on Xiaomi Mi 4i so can't be checked
- On other devices the issue is not reproducible. Tested with both Graphics APIs: GLES3 and Vulkan
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Resolution Note:
By design: project has set blit type to Never, so Linear rendering needs either manual linear-to-sRGB conversion in custom render pass, or set Android Blit type to Auto or Always.