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Votes

0

Found in

2021.3.33f1

2022.3.15f1

2023.2.3f1

2023.3.0a17

Issue ID

UUM-57973

Regression

Yes

[Android] Unity does not include the ".aab" extension for an AppBundle when it is built via script with the buildPlayerOptions.locationPathName = "AppName.apk" and EditorUserBuildSettings.buildAppBundle = true

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Reproduction steps:
1. Open the attached project “ReproProject”
2. Select (menu bar: Tools > Build example) to build
3. Check the build type once the building process is finished

Expected result: The build type is “AOSBuild.aab”
Actual result: The build type is “AOSBuild.apk”

Reproducible with: 2020.3.45f1, 2020.3.48f1, 2021.3.33f1, 2022.3.15f1, 2023.2.3f1, 2023.3.0a17
Not reproducible with: 2020.3.44f1

Testing environment: macOS(Intel) 14.0 Sonoma, Windows 10 Pro 22H2

Notes:
- When the Build Settings Window is used to build the App Bundle( Google Play) and the name of the app to be built is saved as “testing.apk” the generated build will have a type of “testing.apk.aab”.
- Code snippet of the user’s script

{noformat}
[MenuItem("Tools/Build example")]
public static void MyBuild()
{
EditorUserBuildSettings.buildAppBundle = true;
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();
buildPlayerOptions.scenes = new[] { "Assets/Scenes/New Scene.unity" };
buildPlayerOptions.locationPathName = "AOSBuild.apk.aab";
buildPlayerOptions.target = BuildTarget.Android;
buildPlayerOptions.options = BuildOptions.None;


BuildPipeline.BuildPlayer(buildPlayerOptions);

}
{noformat}

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