Search Issue Tracker
By Design
Votes
0
Found in
2020.1
2020.1.1f1
2020.2
Issue ID
1269694
Regression
No
[Android] Unable to build a specific project due to errors related to Google Play after deleting it and updating to Unity
Steps to reproduce:
1. Open user's attached project "2048 Tutorial.zip"
2. Build it on Android
3. Notice that the build fails
Expected results: Android build succedes without Google Play service
Actual results: Android build fails without Google Play Service
Reproducible with: 2020.1.2f1, 2020.2.0a20
Unable to test with: 20018.4 and 2019.4 due to project breaking
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- FocusNextInDirection not focusing when used on multiline TextFields
- Single click calls UI Element renaming with a delay when clicked on the UI Element name
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
Resolution Note:
The project builds fine without Google Play services. Only installing to device was failing since an app signed with a different key was already installed there. Also original report was about project updated to a new Unity version failing to build due to Google Play services. That is an issue of Google Play services and a new version of it should be used.