Search Issue Tracker
Third Party Issue
Votes
20
Found in
2021.3.36f1
2022.3.22f1
Issue ID
UUM-67535
Regression
No
[Android] The Player crashes when the project with com.google.android.play:core:1.10.0 is built
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android Platform
4. Build and Run on an Android device
Expected result: The Player does not crash and continues to run
Actual result: Player crashes
Reproducible with: 2021.3.36f1, 2022.3.22f1
Could not test with: 2023.2.16f1, 6000.0.0b13 (Gradle Errors when building)
Reproducible on:
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with Mono and IL2CPP
- Reproducible with Vulkan and OpenGLES3
-
thomas642daniel
Jul 16, 2024 09:43
You can Update Dependencies. The com.google.android.play:core library has had updates that might resolve compatibility issues. maxim web time clock
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
Resolution Note:
Unity uses play core libraries 2.x now and is not compatible with 1.x.
Also, on newest Android versions play core 1.x is not supported either. The project needs to be updated to use newer play code libraries.