Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0b5
Issue ID
1281826
Regression
No
[Android] Selecting IL2CPP and ARM64 architecture and then selecting Mono, leaves the ARM64 architecture checked on
1. Open any Unity project and switch to Android platform
2. Select IL2CPP scripting backend and check ARM64 architecture
3. Switch back to Mono
Expected result - ARM64 gets deselected
Actual result - ARM64 is still selected and this results in build failure until switching to IL2CPP again and unchecking ARM64
Reproducible with - 2021.1.0a1, 2020.2.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
Add comment