Search Issue Tracker
Fixed in 5.5.1
Votes
1
Found in
5.3.5f1
Issue ID
803872
Regression
No
[Android] PostProcessBuild is executed after the app is deployed and run on the device
To reproduce:
1) Open attached project
2) Build and run on Standalone platform
3) Notice that during PostProcess a dialog jumps in from PostProcessBuild script, and then build doesn't finish until you close said dialog
4) Build and run on Android
5) Notice that the dialog appears only after the app is already deployed in device
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
CypherTec_Masugata_Kensuke
Jul 14, 2016 09:36
Some frameworks require .apk files to be processed with their processor tools between build and run.
PostProcessBuild is a very mechanism to invoke such processors and Unity should wait for them to finish before running .apk.