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Won't Fix

Votes

0

Found in

2019.1.0a6

Issue ID

1092397

Regression

No

[Android]OPENGLES3 Shaders giving off blue hue on the lightest areas in Adam character demo in Gamma color space

Mobile

-

Steps to reproduce:
1. Open Adam Character Pack - Adam scene
2. Build on device with OPENGLES3 Graphics API
3. Make sure Color space is set to Gamma in player settings
4. Check the shades acting strange, unlike other devices that don't have this effect

Expected: View on Editor/Other devices should not differ on any specific devices in any discernible amount
Actual: Specific devices have shaders acting in unexpected ways

Unity Versions:
2018.1.9f2, 2018.2.14f1,2018.3.0b7, 2019.1.0a6
Devices Under Test:
Repro:
VLNQA00090, Samsung Galaxy S8 (SM-G950U), Android 7.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00070, Lenovo PHAB2 Pro (Lenovo PB2-690M), Android 6.0.1, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
VLNQA00163, Lge V30 (LG-H930), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00150, Samsung Galaxy S9 (SM-G960U), Android 8.0.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00107, Huawei Nexus 6P (Nexus 6P), Android 8.0.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
VLNQA00052, Xiaomi MI MAX (MI MAX), Android 7.0, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510

No Repro:
VLNQA00165, Samsung Galaxy S7 (SM-G930F), Android 7.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00004, Meizu - (MX5), Android 5.0.1, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00136, Samsung Galaxy S9+ (SM-G965F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00103, Samsung Galaxy Note8 (SM-N950F), Android 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71

  1. Resolution Note (2019.1.X):

    Driver/shader compiler issue in histrogram compute shader used for auto exposure effect.

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