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Fixed in 7.3.1

Votes

0

Found in [Package]

7.1.7

Issue ID

1296075

Regression

No

[Android][OpenGL][URP] Depth Values have very low precision in Unity 2019.4 LTS

Package: Scriptable Render Pipeline Universal

-

Steps to reproduce:
1. Open users attached project "GLES3_Depthtest.zip" in 2019.4
2. Build it to Android
3. Notice the Depth Texture are very low precision

Expected results: Depth values are fixed in URP 7.3.1
Actual results: The Fix does not effect the 2019.4 stream

Reproducible with: 2019.4.15f1(7.5.2), 2020.1.0a23(7.2.1)
Not Reproducible with: 2020.1.0a23(7.3.1), 2020.1.17f1(9.0.0-preview.72), 2020.2.0f1(10.2.2), 2021.1.0a10(10.2.2)

Note:
- This issue only reproduces with OpenGL
- Sometimes this issue can reproduce in a fixed version of the project was upgraded from some affected versions
- This does not reproduce with Windows Standalone

  1. Resolution Note (fix version 7.3.1):

    Fixed in: 2020.1, 2020.2, 2021.1 URP package version 7.3.1 and above

Comments (1)

  1. GaetanRhinox

    Jan 28, 2022 10:44

    We still have this problem on Unity 2019.4.30f1 with package URP 7.7.1
    (Using a depth shader in a custom pass on the Oculus Quest)

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