Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.4
2019.4
2020.1.13f1
2020.2
2021.1
2021.2
Issue ID
1312324
Regression
No
[Android] OnPointerClick is not called on Android
How to reproduce:
1. Open the SampleScene on the attached "PointerClick.zip" Project
2. Build and run the Development build to an Android Device
3. Touch the InputField in the middle of the screen
Expected Behavior: OnPointerClick fires by opening a console and printing a message
Actual Behavior: OnPointerClick does not fire
Reproducible with: 2018.4.32f1, 2019.4.20f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6
Reproducible devices:
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
VLNQA00286, Meizu - (PRO 5), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
Note:
- Could not reproduce on editor and windows standalone
- The problem is with the old input system
- Not reproducible on iOS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment