Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
Issue ID
1091507
Regression
No
[Android][Mouse] mouse.delta is stuck at (0, 0)
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/139
This issue still happens in the 9/19/2018 mobile test: https://docs.google.com/document/d/1dh5RYWpK00qN2_uQ0LcWXxXf0v_CSam_dC0lb7pmRI0/edit?usp=sharing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment