Search Issue Tracker


Fixed in 5.6.X, 2017.1.X, 2017.2.X



Found in


Issue ID




[Android] LoadSceneAsync much longer load time on some devices



Steps to reproduce
1. Open user attached project
2. Add scenes 'ResourceScene' and 'EmptyScene' to build order
3. Build apk and deploy to device
4. Press 'Add resources' button (Adds 2k objects using Resource.Load and instantiates them). Once is enough, using more increases scene change time even more)
5. Press 'Change Scene'
6. Note how much time it takes to change the scene

Expected behaviour: about the same load time using devices with the same hardware
Actual behaviour: The load time is multiple times longer on some devices

Reproduced on: 5.3.7p4, 5.4.5p3, 5.5.4f1, 5.6.1p3, 2017.1.0b9, 2017.2.0a3

Devices Under Testing:
Reproduced on:
LGE Nexus 5X, OS:7.1.2, CPU: Snapdragon 808, GPU: Adreno 418, Build:google/bullhead/bullhead:7.1.1/N4F26I/3532671:user/release-keys
Samsung SM G950U*, OS:7.0, CPU: Snapdragon 835, GPU:Adreno (TM) 540, Build:samsung/dreamqltesq/dreamqltesq:7.0/NRD90M/G950USQU1AQC8:user/release-keys

Not reproduced on:
LGE LG G4, OS:6.0, CPU: Snapdragon 808, GPU: Adreno 418, Build:lge/p1_global_com/p1:6.0/MRA58K/1620215065b6f:user/release-keys
Xiaomi MI NOTE Pro, OS:7.0, CPU: Snapdragon 810, GPU:Adreno (TM) 430, Build:Xiaomi/leo/leo:7.0/NRD90M/7.4.27:user/release-keys
iPad Pro 9.7 iOS10.2.1
iPhone 5 iOS9.3.5

Fixed in: 2017.3.0a4
Backported to: 5.6.3p3, 2017.1.1p1, 2017.2.0b11

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.