Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.4f1
Issue ID
UUM-72870
Regression
No
[Android] Horizontal graphical artifacts are visible in Player when using URP RenderGraph with fullscreen blit and using Vulkan Graphics API
How to reproduce:
1. Open the user-attached “RenderGraphGraphicsJobsIssue-6000.0” project
2. Open the Build Profiles window (File → Build Profiles)
3. Switch to the Android Platform
4. Build and Run on an Android device
5. Observe the Player
Expected result: The Player is rendering without graphical artifacts
Actual result: Horizontal graphical artifacts are visible in the Player
Reproducible with: 6000.0.4f1
Couldn’t test with: 2021.3.39f1, 2022.3.31f1 (Missing Rendering-related namespace references due to downgrading)
Testing environment: Windows 11
Not reproducible on: No other environment tested
Reproducible on these devices:
VLNQA00144, Samsung Galaxy S9 (SM-G960U1), Android 10, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
Not reproducible on these devices:
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00134, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00287, Motorola moto g(7) power (moto g(7) power), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
VLNQA00411, Samsung Galaxy Z Fold3 5G (SM-F926B), Android 11, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00517, Oneplus OnePlus 10 Pro 5G (NE2213), Android 12, CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno (TM) 730
VLNQA00520, Samsung Galaxy S22 (SM-S901U), Android 14, CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno (TM) 730
VLNQA00531, Oneplus OnePlus 11 5G (CPH2449), Android 13, CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno (TM) 740
Notes:
- Reproducible only with Vulkan Graphics API
- Not reproducible with OpenGLES3
- Not reproducible on Standalone Windows even with Vulkan Graphics API
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
- SpriteShapeController.OnWillRenderObject() is ~20 ms when using SpriteShapeController.BakeMesh() and never updating the spline
- Editor freezes briefly when "multi-selecting" TextMeshPro GameObjects In the Hierarchy window in Prefab Mode, if 5 or more Inspector windows are open
- OnEndDrag event not triggered when losing Editor focus during simultaneous Left and Right mouse drag
- Texture displays visual artifacts and has a broken aspect ratio when it is imported in RGB 48-bit format
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. As this happens on a single older device, we cannot prioritize fixing this and it may be due to a driver issue. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.