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By Design

Votes

3

Found in

5.4.0f3

Issue ID

825754

Regression

Yes

[Android] EventSystem.Update() gives a big spike after first touch

uGUI

-

Steps to reproduce:

1) Create a new project.
2) Add any UI element ( tested with Text and Image).
3) Enable Development Build and Autoconnect Profiler.
4) Build and run project on a device.
5) After game will be loaded, you will notice that EventSystem.Update() been loaded on the first frame (check profiler).
6) Click anywhere on the screen and you will notice that its been called again and takes a lot of memory (check profiler).(see attached image 'bug.png').

Expected result: EventSystem.Update() should not cause a big spike after screen been touched first time.
Actual result: It causes a big spike after screen been touched first time.

Reproduced with: 5.3.6p3, 5.4.0p2, 5.5.0b1.

Not reproduced with: 5.2.4f1.

Comments (13)

  1. Y_Bilenko

    Mar 31, 2020 20:18

    The same problem with Unity 2017.4.38

  2. realprimo

    Oct 28, 2019 21:44

    same prob.

  3. AlMartson

    Feb 20, 2019 23:10

    Could it be solved by simulating a 'touch' by code when the app starts?
    Maybe in some InputManager Start() Method?

  4. Orkun_SRZ

    Jan 23, 2019 04:55

    Same problem with 2018.3.1f1 android export

  5. Orkun_SRZ

    Jan 23, 2019 04:55

    Same problem with 2018.3.1f1 android export

  6. Orkun_SRZ

    Jan 23, 2019 04:53

    Same problem with 2018.3.1f1 android export

  7. Geads

    Aug 28, 2018 06:06

    2018 is a problem still. I have an animated menu right now so its a big issue.

  8. Miguel_TagaiArts

    Apr 18, 2018 11:00

    Same in 2017.4.1f1. But if it is like so by design, I don't think we'll get this fixed.

  9. zakirshikhli

    Nov 26, 2017 08:31

    Same issue with 2017.2 Patch 2 (latest for today)

  10. overfile

    Sep 29, 2017 12:09

    I have the same Issue on Android build, Unity 2017.1.1f1

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