Search Issue Tracker
Third Party Issue
Unknown (hidden) 2021.3.X
Votes
0
Found in
2021.3.11f1
Issue ID
UUM-19819
Regression
No
[Android] Build fails with AAPT: error when building on WIndows with Mono scripting backend
To reproduce:
1. Try building the project attached (on Windows, Scripting backend: Mono)
2. Observe test failing due to AAPT errors
Error thrown:
AAPT: error: failed writing to \PipelineTestProject\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\build\intermediates\runtime_symbol_list\debug\R.txt': The data is invalid. (13).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons
Resolution Note:
The issue is caused by antivirus software interrupting with editor's workflow. Try pausing your antivirus software (and restarting the editor, if it still doesn't build).