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Fixed
Votes
3
Found in
2022.3.0f1
Issue ID
UUM-42456
Regression
No
[Android] Blit Error in the Player when using a device with graphicsShaderLevel 35
How to reproduce:
1. Open the attached “IN-43993“ project
2. Connect a device to the machine
3. In the “File” click “Build And Run”
4. Observe the Player when it launches
Expected result: The view in the Player is the same as in the Game View
Actual result: The view in the Player is different from the Game View
Reproducible with: 2022.3.8f1 (14.0.8), 2023.1.10f1 (15.0.6)
Not reproducible with: 2021.3.29f1 (12.1.12)
Could not test with: 2023.2.0b6 (16.0.4) (doesn’t support lower than 6 Android OS version)
Testing environment: Windows 10 (10.0.19042)
Reproducible on devices:
VLNQA00032 - Motorola Moto X (2014) (XT1092), CPU: Snapdragon 801 MSM8974AC, GPU: Adreno 330, OS: 5.1.0
Samsung Galaxy J3(J3109/电信4G) OS Android 5.1 RAM 1.5G Storage 8G Qualcomm SnapDragon 410 (MSM8916) GPU Adreno 306 (Reported by the user)
Not reproducible on devices:
VLNQA00498 - Google Pixel 7 (Pixel 7), CPU: Google Tensor G2, GPU: Mali-G710, OS: 13
VLNQA00334 - Xiaomi Mi A3 (Mi A3), CPU: Snapdragon 665 SM6125, GPU: Adreno 610, OS: 11
VLNQA00017 - Huawei Nexus 6P (angler), CPU: Snapdragon 810 MSM8994, GPU: Adreno 430, OS: 8.0.0
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-41795